Particle System
Variable
Description
Example/Expected Value
flight:
displayName: '&6Flight Potion'
lore:
- '&9Food & Drinks'
- '&9Flight I (04:00)'
isSplash: false
deleteBottle: false
instantDrink: false
cooldown: 480
data:
potionType: LUCK
particle:
enabled: true
type: EFFECT
time: 240
amount: 50Last updated